Dead Or Alive 2 PC Game
Back in 1996, Virtua Fighter 2 was widely considered to be the deepest, best-playing 3D fighter around. For the most part it was, although the learning curve was considerably steeper than, say, what a Tekken player would have to accomplish to master Tekken. Tekkens, Toshindens, and, er, Criticoms aside, Virtua Fighter 2 was the hard-core gamer's ultimate bastion, due to its endless layers of depth and extensive move list, which only the most erudite could master. So it came as a bit of a surprise when Tecmo, of all companies, licensed the same Model 2 hardware that Virtua Fighter 2 used. Until that point, no other third-party company had used the Model 2 board to create a game. That Tecmo was not only licensing it but apparently developing a Virtua Fighter clone brought, at the very least, smirks from the gaming community.
Three factors separated the uncomfortably familiar Virtua Fighter-like
characters from their well-respected brethren. The first was the
addition of danger zones, which surrounded the perimeter of each arena
and caused any character who stepped into the zone to explode skyward,
causing significant damage in the process. The second gameplay twist was
the addition of a hold button that lets the fighter use his opponent's
attacks against him by way of reversals. The third and final
"enhancement" was the implementation of an obnoxious "breast physics
engine" that caused the female characters' chests to defy the common
laws of gravity with a panache never quite seen before in a video game.
It was only the danger zones that affected the gameplay, but the novelty
of the third enhancement struck a nerve far and wide with young male
gamers everywhere. The arcade experience was ported home (well, Japanese
homes, anyway) to the Sega Saturn with remarkable accuracy, minus
real-time shadows and a few background details. What was retained,
however, was the slick 60fps rate, along with the modified Virtua
Fighter combat engine. A wealth of replay value was stuffed into the
Saturn port, with each character having a plethora of hidden costumes
that were unlocked with each replay of the game. Dozens of new outfits
were unlockable, with some of the female characters' outfits bordering
on "racy." Sadly, despite desperate pleas from US gamers, the Saturn
version never made it to the States, although the subsequent PlayStation
version did. The PlayStation version, which took training-dummy Ayane
and made her a playable character, also added a couple of outfits,
although the gameplay wasn't as razor-sharp responsive as the Saturn
version had been.
- Download Game DOA2
- Extract with WinRar or 7z
- Open the file "ZiNcGUI" Configure as you like
- Click on Save and Run
- Enjoy
- Pentium III 800 MHz
- Ram 512
- Video Memory 64
0 comments:
Post a Comment